Learn to Let Go: How Success Killed Duke Nukem

http://www.wired.com/magazine/2009/12/fail_duke_nukem/all/1

I have see so many clients and some start-up never get their products
out of the door for the same reason as the Duke Nukem Forever, and
this is a nice article to sum their experience up.
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Comments

  1. Jonathan Buford says:

    Summary is if you have too much time, money, and perfectionism, a project is very unlikely to finish.

  2. Actually this game is a very special case. There is more to it then what this story says. 

  3. Jonathan Buford says:

    Anything in particular?